build_soda_english
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| 両方とも前のリビジョン前のリビジョン次のリビジョン | 前のリビジョン | ||
| build_soda_english [2025/02/20 21:21] – [Procedure] machiaworx | build_soda_english [2025/02/21 05:04] (現在) – machiaworx | ||
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| 行 9: | 行 9: | ||
| * Therefore, I created a procedure for building it myself. | * Therefore, I created a procedure for building it myself. | ||
| * Please note that the situation may change due to future pull requests, etc. (This description is as of 2025/02/11) | * Please note that the situation may change due to future pull requests, etc. (This description is as of 2025/02/11) | ||
| + | * To make things easier, I will describe the steps to build a 64-bit environment only. If you want to build a 32-bit environment, | ||
| ===== Procedure ===== | ===== Procedure ===== | ||
| 行 17: | 行 18: | ||
| - Store SDL2_image.h in the SDL2 folder in a. | - Store SDL2_image.h in the SDL2 folder in a. | ||
| - Store SDL2_mixer.h in the SDL2 folder in a. | - Store SDL2_mixer.h in the SDL2 folder in a. | ||
| - | - Store all lib folders related to SDL2/ | + | - Store all *.lib files contained |
| - Modify the source code (see commit B5294F6) | - Modify the source code (see commit B5294F6) | ||
| - | - Modify the SDL_image loading folder\\ This is because SDL2_image is assumed to be loaded directly. If you specify a path, this h description is fine, but since " | + | - Modify the SDL_image loading folder\\ This is because SDL2_image is assumed to be loaded directly. If you specify a path, this description is fine, but since " |
| - Fixed the incorrect calculation for division in PixelDisplay\\ Line 90 of PixelDisplay.cpp, | - Fixed the incorrect calculation for division in PixelDisplay\\ Line 90 of PixelDisplay.cpp, | ||
| + | - Fix the main function\\ In Windows environments, | ||
| + | - In addition, there is a part in the main function that references the contents of c., so this has been corrected.\\ Line 324 in main.cpp has been corrected to read "void PrepareShellArgs(int argc, char* argv[], int startingAt) {". | ||
| + | |||
| - Run the VS Developer Command Prompt. \\ If you are building a 64-bit version, it is faster to run "x64 NativeToolsCommandPrompt" | - Run the VS Developer Command Prompt. \\ If you are building a 64-bit version, it is faster to run "x64 NativeToolsCommandPrompt" | ||
| - start VS Developer Prompt. | - start VS Developer Prompt. | ||
| 行 27: | 行 31: | ||
| cd src | cd src | ||
| cl -I . -I MiniScript -I compiledData -I SDL2 /EHsc /wd4068 / | cl -I . -I MiniScript -I compiledData -I SDL2 /EHsc /wd4068 / | ||
| - | (2025/02/20 21:20 updated.) | ||
| | | ||
| ===== Problem ===== | ===== Problem ===== | ||
build_soda_english.1740054078.txt.gz · 最終更新: 2025/02/20 21:21 by machiaworx