build_soda_english
差分
このページの2つのバージョン間の差分を表示します。
両方とも前のリビジョン前のリビジョン次のリビジョン | 前のリビジョン | ||
build_soda_english [2025/02/20 21:41] – machiaworx | build_soda_english [2025/02/21 05:04] (現在) – machiaworx | ||
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行 18: | 行 18: | ||
- Store SDL2_image.h in the SDL2 folder in a. | - Store SDL2_image.h in the SDL2 folder in a. | ||
- Store SDL2_mixer.h in the SDL2 folder in a. | - Store SDL2_mixer.h in the SDL2 folder in a. | ||
- | - Store all lib folders related to SDL2/ | + | - Store all *.lib files contained |
- Modify the source code (see commit B5294F6) | - Modify the source code (see commit B5294F6) | ||
- | - Modify the SDL_image loading folder\\ This is because SDL2_image is assumed to be loaded directly. If you specify a path, this h description is fine, but since " | + | - Modify the SDL_image loading folder\\ This is because SDL2_image is assumed to be loaded directly. If you specify a path, this description is fine, but since " |
- Fixed the incorrect calculation for division in PixelDisplay\\ Line 90 of PixelDisplay.cpp, | - Fixed the incorrect calculation for division in PixelDisplay\\ Line 90 of PixelDisplay.cpp, | ||
+ | - Fix the main function\\ In Windows environments, | ||
+ | - In addition, there is a part in the main function that references the contents of c., so this has been corrected.\\ Line 324 in main.cpp has been corrected to read "void PrepareShellArgs(int argc, char* argv[], int startingAt) {". | ||
+ | |||
- Run the VS Developer Command Prompt. \\ If you are building a 64-bit version, it is faster to run "x64 NativeToolsCommandPrompt" | - Run the VS Developer Command Prompt. \\ If you are building a 64-bit version, it is faster to run "x64 NativeToolsCommandPrompt" | ||
- start VS Developer Prompt. | - start VS Developer Prompt. |
build_soda_english.1740055301.txt.gz · 最終更新: 2025/02/20 21:41 by machiaworx